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Resident Evil VII: Photogrammerty @CEDEC 2016

CAPCOM had a technical presentation at CEDEC 2016 about the photogrammetry technique used for Resident Evil 7.
Here are few of the models I worked on. I was responsible for modelling, retopology, hair creation, shading, and rendering.
All the models were 3D-scanned and processed with Agisoft Photoscan. Cleaned, retopologized and detailed in zBrush. The hair were created with Ornatrix for 3DSMax. Rendered in Octane Render.
More info and images can be found here: http://www.famitsu.com/news/201608/28114313.html (in Japanese)

Resident Evil VII: Photogrammerty - Real-time characters - CEDEC 2016

Resident Evil VII: Photogrammerty - Hand motion test - CEDEC 2016

Resident Evil VII: Photogrammerty - Facial capture - CEDEC 2016